Now the Skorpion moves to close combat with the Crimson Hawk, firing all its armament and making a total of 23 damage points! Janis is too far to help. The Koshi and the Black Hawk get close and poorly fire against the Skorpion. The first to pass the crest of the hill is the Crimson Hawk and it runs into an enemy Mech, a Skorpion mech assault class which shoots in opportunity, exchanging some damage with the Crimson Hawk, which after that, reverses and gets some cover behind the crest. Both two first possible enemies resulted to be a false alarm, so the whole Lance headed for the third marker behind the top of a big hill. They can read multiple signals on their screens (3 PEFs markers) and move forward to check them. The Lance consists of one 60 tons Nova Cat Mech piloted by the commander Janis, one 70 tons Crimson Hawk, one tons 80 Black Hawk and one 30 tons Koshi small scout. As I was playing solo I borrowed some rules from Two Hour Games like the PEF (Possible Enemy Force) system, and here is the result.Ī 240 tons Nova Clan Mech Lance is commanded to patrol the bottom of a canyon where a possible enemy infiltration is expected. I liked so much what I read that run to print the game cards and grabbed some forgotten plastic mechs and readied this game. I read and translated it into Spanish to play with my mates but then I discovered GIANT STOMPY ROBOTS, a Meka fansite with lots of optional rules, and a revised edition of Meka Tac, with many changes and improvements in it.
#Two hour wargames man to man variant free#
I recently discovered a free ruleset to play with giant robots or mechs called Meka Tac and written by Lloyd Krassner.